CloudMax's NTSC-U RAM Notes Data MEM 0x803FFF03: [Byte] #Mask Equipped Use the Mask ID List for reference. MEM 0x803FFEF4: [Byte] #Shield 0x00 No Shield 0x01 Hero's Shield 0x02 Mirror Shield MEM 0x803FFEF6: [Byte] #Last Used Button Index 0x00 B 0x01 C-Left 0x02 C-Down 0x03 C-Right MEM 0x803E6B3A: [Half] #Buttons Pressed 0x0000 No Button 0x0001 C-Right 0x0002 C-Left 0x0004 C-Down 0x0008 C-Up 0x0010 R 0x0020 L 0x0100 D-Pad Right 0x0200 D-Pad Left 0x0400 D-Pad Down 0x0800 D-Pad Up 0x1000 Start 0x2000 Z 0x4000 B 0x8000 A MEM 0x80779E2C: [Tble] #Item Action Table Each Entry is one byte long and is used to determine that action of each item. Use the Action ID List for reference. MEM 0x803FCE1C: [Data] #Dialog Text after Direct Memory Access transfer After performing a dma transfer of dialog text it is put here, where it is then read to generate the text seen ingame. MEM 0x803FD348: [Data] #Dialog Dialog data is stored here. Various Text Commands, such as color, can be applied in realtime. MEM 0x80382502: [Half] #Clock State Also acts as a speed modifier. 3 is default. 0x00 Disabled (Hidden) 0x03 Enabled MEM 0x803E6BC4: [Half] #Current Scene MEM 0x801F3310: [Word] #Current Save File 0x00 File 1 0x01 File 2 0xFF No File MEM 0x801C1E0C: [Tble] #Capacity Table Each entry is a halfword. Entries MEM 0x801C1E0C: Quiver (00) MEM 0x801C1E0E: Quiver (30) MEM 0x801C1E10: Quiver (40) MEM 0x801C1E12: Quiver (50) MEM 0x801C1E14: Bomb(chu) Bag (00) MEM 0x801C1E16: Bomb(chu) Bag (20) MEM 0x801C1E18: Bomb(chu) Bag (30) MEM 0x801C1E1A: Bomb(chu) Bag (40) MEM 0x801C1E1C: - 0x801C1E2B Unused (00) MEM 0x801C1E2C: Default Wallet (099) MEM 0x801C1E2E: Adult's Wallet (200) MEM 0x801C1E30: Giant's Wallet (500) MEM 0x801C1E32: Unused Wallet (500) MEM 0x801C1E34: - 0x801C1E3B Bullet Bag Leftover MEM 0x801C1E3C: Deku Stick (00) MEM 0x801C1E3E: Deku Stick (10) MEM 0x801C1E40: Deku Stick (20) MEM 0x801C1E42: Deku Stick (30) MEM 0x801C1E44: Deku Nut (00) MEM 0x801C1E46: Deku Nut (20) MEM 0x801C1E48: Deku Nut (30) MEM 0x801C1E4A: Deku Nut (40) MEM 0x801C2410: [Tble] #Item Usability Table (Fierce Deity) MEM 0x801C2482: [Tble] #Item Usability Table (Goron) MEM 0x801C24F4: [Tble] #Item Usability Table (Zora) MEM 0x801C2566: [Tble] #Item Usability Table (Deku) MEM 0x801C25D8: [Tble] #Item Usability Table (Link) MEM 0x801BFD24: [Tble] #Wallet Digit Length Table Each Entry is a halfword long. The game only supports a length from 0x0 to 0x3 MEM 0x801BFD2C: [Tble] #Wallet Rupee Color Table Each Entry is 0x6 bytes long. Entry Format 00RR00GG00BB MEM 0x803FDA3D: [Byte] #Pause Menu State Close Pause Menu 0x1A Close Pause Menu 0x1B Close Pause Menu Sequence Game Over Panel 0x10 Open Continue / Quit Panel 0x12 Run Continue / Quit Open Game Over Panel 0x08 Load and Open GO Panel 0x09 Open GO Panel 0x0E Finish Opening GO Panel 0x0F Exit Menu Instantly (Still in Menu State) Open Pause Menu 0x01 Load and Open Pause Menu 0x02 Open Pause Menu 0x06 Finish Opening Pause Menu Pause Menu Save Panel 0x07 Open Pause Menu Save Panel Soaring Menu 0x13 Open Soaring Panel 0x17 Finish Opening Soaring Panel / Close Confirmation Dialog 0x18 Open Confirmation Dialog 0x19 Close Soaring Panel MEM 0x803FDAED: [Byte] #Selected Menu Option MEM 0x803FDA91: [Byte] #Selected Soaring Location 0x0 Great Bay Coast 0x1 Zora Cape 0x2 Snowhead 0x3 Mountain Village 0x4 Clock Town 0x5 Milk Road 0x6 Woodfall 0x7 Southern Swamp 0x8 Ikana Canyon 0x9 Stone Tower MEM 0x801BF6C0: [Tble] #Scene Item/Song Restriction Table This table is used to set the restrictions in the Item/Song Restriction Table when entering a scene. Each scene entry is 1 word long. Table Entry Format IDXXYYZZ ID = Scene ID XX = Restriction Flags 0x01, 0x02, 0x03 Disable Bottles and Trade Items 0x04, 0x08, 0x0C Unused? 0x10, 0x20, 0x30 Disable B Button 0x40, 0x80, 0xC0 Unused? YY = Restriction Flags 0x01, 0x02, 0x03 Disable Song of Soaring 0x04, 0x08, 0x0C Disable Inverted Song of Time 0x10, 0x20, 0x30 Disable Double Time 0x40, 0x80, 0xC0 Disable Song of Time ZZ = Restriction Flags 0x01, 0x02, 0x03 Disable All Items except for Bottles, Trade Items & Pictograph Box 0x04, 0x08, 0x0C Disable Pictograph Box 0x10, 0x20, 0x30 Disable Masks 0x40, 0x80, 0xC0 Disable Song of Storms MEM 0x803FD817: [Tble] #Item/Song Restriction Table This Table is used to determine usability in realtime. Song related entries uses 0x03 Item related entries uses 0x01 Entries MEM 0x803FD817: Disable B Button MEM 0x803FD818: Unused? (Was also unused in OoT) MEM 0x803FD819: Disable Bottles and Trade Items MEM 0x803FD81A: Disable Song of Time MEM 0x803FD81B: Disable Double Time MEM 0x803FD81C: Disable Inverted Song of Time MEM 0x803FD81D: Disable Song of Soaring MEM 0x803FD81E: Disable Song of Storms MEM 0x803FD81F: Disable Masks MEM 0x803FD820: Disable Pictograph Box MEM 0x803FD821: Disable All Items except for Bottles, Trade Items & Pictograph Box MEM 0x801EF670: [Save] #This is the Save Data MEM 0x801EF6BC: [Tble] #Equipped Items Tables This data may very well be inaccurate, I haven't done any testing with it, at all. MEM 0x801EF6BC: [Tble] #Items Equipped Table Entries 0x00 B 0x01 C-Left 0x02 C-Down 0x03 C-Right MEM 0x801EF6CC: [Tble] #Slots Equipped Table Entries 0x00 B 0x01 C-Left 0x02 C-Down 0x03 C-Right 0x01 Kokiri Sword 0x02 Razor Sword 0x03 Gilded Sword 0x10 Hero's Shield 0x20 Mirror Shield MEM 0x801EF72A: [Byte] #Wallet 0x10 Wallet (200) 0x20 Wallet (500) 0x30 Wallet (500) MEM 0x801EF72B: [Byte] #Quiver & Bomb Bag 0x01 Quiver (Holds 30) 0x02 Quiver (Holds 40) 0x03 Quiver (Holds 50) 0x08 Bomb Bag (Holds 20) 0x10 Bomb Bag (Holds 30) 0x18 Bomb Bag (Holds 40) MEM 0x801EF72C: [Byte] #Lullaby Intro & Heart Pieces 0x01 Lullaby Intro 0x10 1 Heart Container 0x20 2 Heart Containers 0x30 3 Heart Containers MEM 0x801EF72D: [Byte] #Song of Storms, Sun's Song & Bomber's Notebook 0x01 Song of Storms 0x02 Sun's Song 0x04 Bomber's Notebook MEM 0x801EF72E: [Byte] #Songs 0x01 New Wave Bossa Nova 0x02 Elegy of Emptiness 0x04 Oath to Order 0x08 Saria's Song 0x10 Song of Time 0x20 Song of Healing 0x40 Epona's Song 0x80 Song of Soaring MEM 0x801EF72F: [Byte] #Sonata of Awakening, Goron Lullaby & Remains 0x01 Odolwa's Remains 0x02 Goht's Remains 0x04 Gyorg's Remains 0x08 Twinmold's Remains 0x40 Sonata of Awakening 0x80 Goron Lullaby MEM 0x801EF670: [Word] #Scene Entrance MEM 0x801EF67C: [Half] #Time of Day 0x402D Morning MEM 0x801EF693: [Byte] #Owl Save Flag 0x00 SoT Save 0x01 Owl Save MEM 0x801EF67F: [Byte] #Owl Statue ID Used to determine which Owl Statue you saved at. IDs 0x0 Great Bay Coast 0x1 Zora Cape 0x2 Snowhead 0x3 Mountain Village 0x4 Clock Town 0x5 Milk Road 0x6 Woodfall 0x7 Southern Swamp 0x8 Ikana Canyon 0x9 Stone Tower MEM 0x801EF680: [Word] #Day/Night Modifier 0x0 Day 0x1 Night MEM 0x801EF684: [Word] #Time Speed Modifier 0x00000000 Default 0x00000002 Double 0xFFFFFFFD Stop 0xFFFFFFFE Half MEM 0x801EF688: [Word] #Day MEM 0x801EF710: [Tble] #Item Slot Amount Table Entries MEM 0x801EF710: #Ocarina, Hero's Bow, Fire Arrow, Ice Arrow MEM 0x801EF714: #Light Arrow, Quest Slot 1, Bomb, Bombchu MEM 0x801EF718: #Deku Stick, Deku Nut, Magical Beans, Quest Slot 2 MEM 0x801EF71C: #Powder Keg, Pictograph Box, Lens of Truth, Hookshot MEM 0x801EF6E0: [Tble] #Item Slot Item ID Table Entries MEM 0x801EF6E0: #Ocarina, Hero's Bow, Fire Arrow, Ice Arrow MEM 0x801EF6E4: #Light Arrow, Quest Slot 1, Bomb, Bombchu MEM 0x801EF6E8: #Deku Stick, Deku Nut, Magical Beans, Quest Slot 2 MEM 0x801EF6EC: #Powder Keg, Pictograph Box, Lens of Truth, Hookshot MEM 0x801EF6F0: #Great Fairy's Sword, Quest Slot 3, Bottle 1, Bottle 2 MEM 0x801EF6F4: #Bottle 3, Bottle 4, Bottle 5, Bottle 6 MEM 0x801EF6F8: #Postman's Hat, All-Night Mask, Blast Mask, Stone Mask MEM 0x801EF6FC: #Great Fairy's Mask, Deku Mask, Keaton Mask, Bremen Mask MEM 0x801EF700: #Bunny Hood, Don Gero's Mask, Mask of Scents, Goron Mask MEM 0x801EF704: #Romani's Mask, Circus Leader's Mask, Kafei's Mask, Couple's Mask MEM 0x801EF708: #Mask of Truth, Zora Mask, Kamaro's Mask, Gibdo Mask MEM 0x801EF70C: #Garo's Mask, Captain's Hat, Giant's Mask, Fierce Deity's Mask MEM 0x801EF690: [Byte] #Form 0x00 Fierce Deity 0x01 Goron 0x02 Zora 0x03 Deku 0x04 Link MEM 0x801EF6B6: [Byte] #Owl Statue Flags pt. 1 0x01 Ikana Canyon 0x02 Stone Tower MEM 0x801EF6B7: [Byte] #Owl Statue Flags pt. 2 0x01 Great Bay Coast 0x02 Zora Cape 0x04 Snowhead 0x08 Mountain Village 0x10 Clock Town 0x20 Milk Road 0x40 Woodfall 0x80 Southern Swamp MEM 0x801EF6A4: [Half] #Heart Containers 0x0140 20 Hearts MEM 0x801EF6A6: [Half] #Health 0x0140 20 Hearts MEM 0x801EF6A9: [Byte] #Magic 0x30 Full (Default) 0x60 Full (Double) MEM 0x801EF6AA: [Half] #Rupees 0x01F4 500 MEM 0x801EF6B0: [Byte] #Default Magic Meter Flag MEM 0x801EF6B1: [Byte] #Double Magic Meter Flag UI Enabled/Disabled Buttons MEM 0x801F3588: [Byte] B MEM 0x801F3589: [Byte] C-Left MEM 0x801F358A: [Byte] C-Down MEM 0x801F358B: [Byte] C-Right Opacity MEM 0x801BFB2C: [Half] Clock MEM 0x803FD76E: [Half] A Button MEM 0x803FD770: [Half] B Button MEM 0x803FD772: [Half] C-Left Button MEM 0x803FD774: [Half] C-Down Button MEM 0x803FD776: [Half] C-Right Button MEM 0x803FD778: [Half] Heart Containers MEM 0x803FD77A: [Half] Rupees and Magic MEM 0x803FD72A: [Half] B Button Mode Used to swap to text mode when in menues and using items that uses the B button. 0x00 Default 0x01 Text MEM 0x803FD72C: [Half] B Button Text Action ID Determines which Text Action to display when in Text Mode. The text is not updated automatically. A function needs to be called to update it. Look at the Button Text Action IDs in the ID list for a list of all available Text Actions. MEM 0x803FD718: [Half] A Button Update Flag Set the halfbyte to 0x0001 will cause the A button to flip and update to the new text action. MEM 0x803FD71C: [Half] A Button Text Action ID Determines which Text Action to display. The text is not updated automatically. You have to set the A Button Update Flag to make the Button Flip and update. Look at the Button Text Action IDs in the ID list for a list of all available Text Actions. Textures MEM 0x8053EED0: [Data] #C-Left Icon MEM 0x8053FED0: [Data] #C-Down Icon MEM 0x80540ED0: [Data] #C-Right Icon MEM 0x80541ED0: [Data] #A Button Text MEM 0x805421D0: [Data] #Pause Button Text MEM 0x80542350: [Data] #B Button Text Functions CPU 0x80114FD0: Set Item A0 = 0x803E6B20 A1 = Item ID Use the Item ID List for reference. A2 = Button ID 0x00 B 0x01 C-Left 0x02 C-Down 0x03 C-Right CPU 0x800B8E58: Play Sound A0 = 0x803FFDB0 A1 = Sound ID Use the Sound ID List for reference. CPU 0x80080C90: dma Transfer A0 = RAM address A1 = ROM address A2 = Size CPU 0x80112E80: Receive Item A1 = Item to Receive Use the Item to Receive ID List for reference. CPU 0x80112B40: Update Button Item Icon After changing the Item on a button this function is used to update the icon displayed on it. A1 = Button ID 0x00 B 0x01 C-Left 0x02 C-Down 0x03 C-Right CPU 0x80115844: Set B Button Action Text This is used to update the B Button Action for items, pause screen and so on. Note that Deku Link, Zora Link & Goron Link have a separate B Button state for their B Button, this will not update their standard B Button. A0 = 0x803E6B20 A1 = Button Text Action ID Use the Button Text Action ID List for reference. IDs Item IDs After ID 0x60 (Twinmold's Remains) the icon format changes for all items except Bomber's Notebook. This will cause the item icons to be displayed incorrectly. The Icon Column is the actual icon used by the specified ID, and it is what you'll see when the ID is used in a dialog. ID Item Name Japanese Icon 0x00 Ocarina of Time 0x01 Hero's Bow 0x02 Fire Arrow 0x03 Ice Arrow 0x04 Light Arrow 0x05 Fairy Ocarina Japanese 0x06 Bomb 0x07 Bombchu 0x08 Deku Stick 0x09 Deku Nut 0x0A Magic Beans 0x0B Fairy Slingshot Japanese 0x0C Powder Keg 0x0D Pictograph Box 0x0E Lens of Truth 0x0F Hookshot 0x10 Great Fairy's Sword 0x11 Hookshot Japanese 0x12 Empty Bottle 0x13 Red Potion 0x14 Green Potion 0x15 Blue Potion 0x16 Fairy 0x17 Deku Princess 0x18 Milk 0x19 Milk (1/2) 0x1A Fish 0x1B Bug 0x1C Blue Fire 0x1D Poe 0x1E Big Poe 0x1F Spring Water 0x20 Hot Spring Water 0x21 Zora Egg 0x22 Gold Dust 0x23 Magical Mushroom 0x24 Sea Horse 0x25 Chateau Romani 0x26 Eel Japanese 0x27 Granny's Drink Japanese 0x28 Moon's Tear 0x29 Land Title Deed 0x2A Swamp Title Deed 0x2B Mountain Title Deed 0x2C Ocean Title Deed 0x2D Room Key 0x2E Special Delivery to Mama 0x2F Letter to Kafei 0x30 Pendant of Memories 0x31 Lunar Rock Japanese Map 0x32 Deku Mask 0x33 Goron Mask 0x34 Zora Mask 0x35 Fierce Deity's Mask 0x36 Mask of Truth 0x37 Kafei's Mask 0x38 All-Night Mask 0x39 Bunny Hood 0x3A Keaton Mask 0x3B Garo's Mask 0x3C Romani's Mask 0x3D Circus Leader's Mask 0x3E Postman's Hat 0x3F Couple's Mask 0x40 Great Fairy's Mask 0x41 Gibdo Mask 0x42 Don Gero's Mask 0x43 Kamaro's Mask 0x44 Captain's Hat 0x45 Stone Mask 0x46 Bremen Mask 0x47 Blast Mask 0x48 Mask of Scents 0x49 Giant's Mask 0x4A Hero's Bow + Fire Arrow Japanese 0x4B Hero's Bow + Ice Arrow Japanese 0x4C Hero's Bow + Light Arrow Japanese 0x4D Kokiri Sword 0x4E Razor Sword 0x4F Gilded Sword 0x50 Double Helix Sword 0x51 Hero's Shield 0x52 Mirror Shield 0x53 Quiver (Holds 30) 0x54 Quiver (Holds 40) 0x55 Quiver (Holds 50) 0x56 Bomb Bag (Holds 20) 0x57 Bomb Bag (Holds 30) 0x58 Bomb Bag (Holds 40) 0x59 ??? Japanese 99 Rupee Wallet 0x5A Adult's Wallet (200) Japanese 0x5B Giant's Wallet (500) Japanese 0x5C Fishing Pole Japanese 0x5D Odolwa's Remains 0x5E Goht's Remains 0x5F Gyorg's Remains 0x60 Twinmold's Remains 0x61 Sonata of Awakening Blank 0x62 Goron Lullaby Blank 0x63 New Wave Bossa Nova Blank 0x64 Elegy of Emptiness Blank 0x65 Oath to Order Blank 0x66 ??? Japanese Blank 0x67 Song of Time Blank 0x68 Song of Healing Blank 0x69 Epona's Song Blank 0x6A Song of Soaring Blank 0x6B Song of Storms Blank 0x6C ??? Japanese Blank 0x6D Bomber's Notebook 0x6E Golden Skulltula Japanese Golden Skulltula 0x6F Piece of Heart Heart Container 0x70 Piece of Heart Japanese Piece of Heart 0x71 Sun's Song Japanese Piece of Heart 0x72 Song of Time Japanese Heart Container 0x73 Lullaby Intro Heart Container 0x74 Big Key 0x75 Compass 0x76 Dungeon Map 0x77 Stray Fairies 0x78 Garbage Small Key 0x79 Garbage Magic Jar 0x7A Garbage Big Magic Jar 0x83 Garbage Heart 0x84 Garbage Green Rupee 0x85 Garbage Blue Rupee 0x86 Garbage Silver Rupee 0x87 Garbage Red Rupee 0x88 Garbage Pink Rupee 0x89 Garbage Silver Rupee 0x8A Garbage Orange Rupee 0xB8 Garbage Anju 0xB9 Garbage Kafei 0xBA Garbage Man from Curiosity Shop 0xBB Garbage Old Lady from Bomb Shop 0xBC Garbage Romani 0xBD Garbage Cremia 0xBE Garbage Mayor Dotour 0xBF Garbage Madame Aroma 0xC0 Garbage Toto 0xC1 Garbage Gorman 0xC2 Garbage Postman 0xC3 Garbage Rosa Sisters 0xC4 Garbage ??? 0xC5 Garbage Anju's Grandmother 0xC6 Garbage Kamaro 0xC7 Garbage Grog 0xC8 Garbage Gorman Brothers 0xC9 Garbage Shiro 0xCA Garbage Guru-Guru 0xCB Garbage Bombers 0xCC Garbage Expression Mark 0xFE Garbage No Icon 0xFF Blank Garbage Item to Receive IDs These IDs are used when receiving something. The IDs ranges from 0x00 to 0xA3 the reset gives you either garbage or nothing at all. 0x00 Ocarina of Time 0x01 Bow & Quiver (Holds 30) 0x02 Fire Arrow 0x03 Ice Arrow 0x04 Light Arrow 0x05 Fairy Ocarina (Quest Slot 1) 0x06 1 Bomb You need a Bomb Bag to receieve the bomb 0x07 10 Bombchus 0x08 1 Deku Stick 0x09 1 Deku Nut 0x0A 1 Magic Bean 0x0B Fairy Slingshot (Quest Slot 2) 0x0C 1 Powder Keg 0x0D Pictograph Box 0x0E Lens of Truth 0x0F Hookshot 0x10 Great Fairy's Sword 0x11 New Bottle with Red Potion 0x12 New Bottle 0x13 Red Potion 0x14 Green Potion 0x15 Blue Potion 0x16 Fairy 0x17 Deku Princess 0x18 New Bottle with Milk 0x19 New Bottle with Milk (1/2) 0x1A Fish 0x1B Bug 0x1C Blue Fire 0x1D Poe 0x1E Big Poe 0x1F Spring Water 0x20 Hot Spring Water 0x21 Zora Egg 0x22 New Bottle with Gold Dust 0x23 Magical Mushroom 0x24 Sea Horse 0x25 New Bottle with Chateau Romani 0x26 New Bottle with Eel 0x27 Granny's Drink 0x28 Moon's Tear (Quest Slot 1) 0x29 Land Title Deed (Quest Slot 1) 0x2A Swamp Title Deed (Quest Slot 1) 0x2B Mountain Title Deed (Quest Slot 1) 0x2C Ocean Title Deed (Quest Slot 1) 0x2D Room Key (Quest Slot 2) 0x2E Special Delivery to Mama (Quest Slot 2) 0x2F Letter to Kafei (Quest Slot 3) 0x30 Pendant of Memories (Quest Slot 3) 0x31 Map (Used when purchasing maps from tingle, but does not give you anything) 0x32 Deku Mask 0x33 Goron Mask 0x34 Zora Mask 0x35 Fierce Deity's Mask 0x36 Mask of Truth 0x37 Kafei's Mask 0x38 All-Night Mask 0x39 Bunny Hood 0x3A Keaton Mask 0x3B Garo's Mask 0x3C Romani's Mask 0x3D Circus Leader's Mask 0x3E Postman's Hat 0x3F Couple's Mask 0x40 Great Fairy's Mask 0x41 Gibdo Mask 0x42 Don Gero's Mask 0x43 Kamaro's Mask 0x44 Captain's Hat 0x45 Stone Mask 0x46 Bremen Mask 0x47 Blast Mask 0x48 Mask of Scents 0x49 Giant's Mask 0x4A Hero's Bow + Fire Arrow (Fire Arrow Slot) 0x4B Hero's Bow + Ice Arrow (Ice Arrow Slot) 0x4C Hero's Bow + Light Arrow (Light Arrow Slot) 0x4D Kokiri Sword 0x4E Razor Sword 0x4F Gilded Sword 0x50 Double Helix Sword (Ocarina Slot) 0x51 Hero's Shield 0x52 Mirror Shield 0x53 Bow & Quiver (Holds 30) 0x54 Bow & Quiver (Holds 40) 0x55 Bow & Quiver (Holds 50) 0x56 Bombs & Bomb Bag (Holds 20) 0x57 Bombs & Bomb Bag (Holds 30) 0x58 Bombs & Bomb Bag (Holds 40) 0x59 99 Rupee Wallet (Ocarina Slot) 0x5A Adult's Wallet (200) 0x5B Giant's Wallet (500) 0x5D Odolwa's Remains 0x5E Goht's Remains 0x5F Gyorg's Remains 0x60 Twinmold's Remains 0x61 Sonata of Awakening 0x62 Goron Lullaby 0x63 New Wave Bossa Nova 0x64 Elegy of Emptiness 0x65 Oath to Order 0x66 Saria's Song 0x67 Song of Time 0x68 Song of Healing 0x69 Epona's Song 0x6A Song of Soaring 0x6B Song of Storms 0x6C Sun's Song 0x6D Bomber's Notebook 0x6E Gold Skulltula Spirit (Skulltula Token) 0x6F Heart Container 0x70 Piece of Heart 0x71 Nothing? 0x72 Nothing? 0x73 Lullaby Intro 0x74 Big Key 0x75 Compass 0x76 Dungeon Map 0x77 Stray Fairies (Bottle Slot 3) 0x78 Small Key 0x79 Magic Jar 0x7A Big Magic Jar 0x7B Heart Piece 0x7C Garbage (Ocarina Slot) 0x7D Garbage (Bottle Slot 3) 0x7E Garbage (Ocarina Slot) 0x7F Garbage (Ocarina Slot) 0x80 Garbage (Ocarina Slot) 0x81 Garbage (Bottle Slot 3) 0x82 Garbage (Ocarina Slot) 0x83 1 Heart 0x84 1 Rupee 0x85 5 Rupees 0x86 10 Rupees 0x87 20 Rupees 0x88 50 Rupees 0x89 100 Rupees 0x8A 200 Rupees 0x8B 5 Deku Sticks 0x8C 10 Deku Sticks 0x8D 5 Deku Nuts 0x8E 10 Deku Nuts 0x8F 5 Bombs 0x90 10 Bombs 0x91 20 Bombs 0x92 30 Bombs 0x93 10 Arrows 0x94 30 Arrows 0x95 40 Arrows 0x96 50 Arrows 0x97 20 Bombchus 0x98 10 Bombchus 0x99 1 Bombchu 0x9A 5 Bombchus 0x9B Deku Stick Capacity 20 0x9C Deku Stick Capacity 30 0x9D Deku Nut Capacity 30 0x9E Deku Nut Capacity 40 0x9F Chateau Romani 0xA0 Milk 0xA1 Gold Dust 0xA2 Eel 0xA3 Sea Horse Action IDs The IDs ranges from 0x00 to 0x52 0x00 Put Away Items 0x01 ? 0x02 Fishing Rod 0x03 Sword / Goron Attacks 0x04 ? 0x05 ? 0x06 Great Fairy Sword 0x07 Deku Stick 0x08 Zora Attacks 0x09 Hero's Bow 0x0A Fire Arrow 0x0B Ice Arrow 0x0C Light Arrow 0x0D Hookshot 0x0E Bombs 0x0F Powder Keg 0x10 Bombchu 0x11 ? 0x12 Deku Nuts / Deku Attacks 0x13 Pictograph Box 0x14 Ocarina of Time 0x15 Empty Bottle 0x16 Fish 0x17 Spring Water 0x18 Hot Spring Water 0x19 Zora Egg 0x1A Deku Princess 0x1B Gold Dust 0x1C Green Potion (Trade Item) 0x1D Sea Horse 0x1E Magical Mushroom 0x1F Eel (Green Bottle Trade Item) 0x20 Bugs 0x21 Poe 0x22 Big Poe 0x23 Red Potion 0x24 Blue Potion 0x25 Green Potion 0x26 Full Milk 0x27 Half Milk 0x28 Chateau Romani 0x29 Bottled Fairy 0x2A Moon's Tear 0x2B Land Title Deed 0x2C Room Key 0x2D Letter to Kafei 0x2E Magic Beans 0x2F Swamp Title Deed 0x30 Mountain Title Deed 0x31 Ocean Title Deed 0x32 Moon's Tear 0x33 Special Delivery to Mama 0x34 Invisible Trade Item 0x35 Invisible Trade Item 0x36 Pendant of Memories 0x37 Looks like Pendant of Memories 0x38 Lunar Rock (Looks like Pendant of Memories) 0x39 Looks like Pendant of Memories 0x3A Mask of Truth 0x3B Kafei's Mask 0x3C All-Night Mask 0x3D Bunny Hood 0x3E Keaton Mask 0x3F Garo's Mask 0x40 Romani's Mask 0x41 Circus Leader's Mask 0x42 Postman's Hat 0x43 Couple's Mask 0x44 Great Fairy's Mask 0x45 Gibdo Mask 0x46 Don Gero's Mask 0x47 Kamaro's Mask 0x48 Captain's Hat 0x49 Stone Mask 0x4A Bremen Mask 0x4B Blast Mask 0x4C Mask of Scents 0x4D Giant's Mask 0x4E Fierce Deity Mask 0x4F Goron Mask 0x50 Zora Mask 0x51 Deku Mask 0x52 Lens of Truth Sound IDs This list is by no means complete. It only consists of various IDs that I've tried out or looked up myself. 0x0812 Link Climb up Ledge 0x081A Link Jump from Ledge 0x0822 Link Land 0x0825 Link land in Water 0x0834 Unequip Mask 0x0835 Pull out / Put Away Item and Equip Mask 0x083C Roll / Flip 0x0860 Draw Bow 0x0874 Start Transformation 0x09A4 During Transformation 0x09A9 Deku Link Spin 0x09AA Link Transformation Scream 0x1801 Sword Swipe 0x1802 Unequip Sword 0x1803 Equip Sword 0x181F Shield 0x1826 Unshield 0x1830 Shoot Empty Bow 0x1856 Pull out Transformation Mask 0x1858 During Transformation 0x4800 Open Menu 0x4801 Close Menu 0x4802 Solved Puzzle 0x4803 Gain Rupee 0x4804 Faint Beep 0x4805 Disabled / Failure 0x4806 Disabled / Failure 0x4807 Success (Find Fairy?) 0x4808 Select Menu Item / End Dialog 0x4809 Move Menu Cursor 0x480A Menu Return 0x480B Refill Heart 0x480C Enter Z-Target 0x480D ? 0x480E ? 0x480F Untarget 0x4810 Target 0x4811 ? 0x4812 ? 0x4813 First Person Camera Sound 0x4814 First Person Camera Sound 0x4815 First Person Camera Sound 0x4816 First Person Camera Sound 0x4817 Text Box Related? 0x4818 Step to next Text Box 0x4819 Timer Beep 0x481A Timer Beep (low time remaining) 0x481B Low Health Beep 0x481C Dawn of a New Day? 0x481D ? 0x481E ? 0x481F Refill Health 0x4820 ? 0x4821 ? 0x4822 ? 0x4823 Save 0x4824 ? 0x4825 Change Pause Screen Panel Left 0x4826 Change Pause Screen Panel Right 0x482E Open Dialog Box 0x6820 Link Attack / Flip / Sidehop / Roll Sound Scene IDs List isn't complete, couldn't find the scenes for the remaining IDs. 0x00 Southern Swamp 0x01 0x02 0x03 0x04 0x05 0x06 0x07 Grottos, Lens of Truth Cavern 0x08 Title Screen & Various Cutscenes? 0x09 0x0A Magic Hags' Potion Shop 0x0B Majora's Mask Boss Room 0x0C Beneath the Graveyard 0x0D Curiosity Shop 0x0E 0x0F 0x10 Mama's House 0x11 Honey & Darling's Shop 0x12 The Mayor's Residence 0x13 Ikana Canyon 0x14 Pirates Fortress 0x15 Milk Bar 0x16 Stone Tower Temple 0x17 Treasure Chest Shop 0x18 Inverted Stone Tower Temple 0x19 On top of Clock Tower 0x1A Cave before Clock Tower 0x1B Woodfall Temple 0x1C Path to Mountain Village 0x1D Ancient Castle of Ikana 0x1E Clock Town Grotto Minigame 0x1F Woodfall Temple Boss Room 0x20 Town Shooting Gallery 0x21 Snowhead Temple 0x22 Milk Road 0x23 Pirates Fortess Indoor 0x24 Swamp Shooting Gallery 0x25 Pinnacle Rock 0x26 Great Fairy Fountain 0x27 Spider Swamp House 0x28 Ocean Side Spider House 0x29 Astral Observatory 0x2A Odolwa's Trial (Moon) 0x2B Outside Deku Palace 0x2C Mountain Smithy 0x2D Termina Field 0x2E Post Office 0x2F Marine Research Lab 0x30 Dampe's House 0x31 0x32 Goron Shrine 0x33 Zora's Domain 0x34 Trading Post 0x35 Romani Ranch 0x36 Stone Tower Temple Boss Room 0x37 Great Bay Coast (West) 0x38 Great Bay Coast (East) 0x39 Lottery Shop 0x3A 0x3B Pirates Fortress Entrance 0x3C Fisherman's Hut 0x3D Goron Shop 0x3E Inside The Deku Palace 0x3F Goht's Trial (Moon) 0x40 Path to Southern Swamps 0x41 Romani Ranch Dog Track 0x42 Romani Ranch Cucco Area 0x43 Ikani Canyon's Graveyard 0x44 Snowhead Temple Boss Room 0x45 Southern Swamps 0x46 Woodfall 0x47 Gyorg's Trial (Moon) 0x48 Goron Village (Spring) 0x49 Great Bay Temple 0x4A Beaver Race Minigame 0x4B Beneath the Well 0x4C Zora's Domain Rooms 0x4D Goron Village (Winter) 0x4E Darmani's Grave 0x4F Sakon's Hideout 0x50 Mountain Village (Winter) 0x51 Inside a Pot? Ghost sounds (Beta) 0x52 Deku Shrine 0x53 Path to Ikana Canyon 0x54 Swordsman's School 0x55 Music Box House 0x56 Ancient Castle of Ikana Throne Room 0x57 Southern Swamp House 0x58 Stone Tower 0x59 Inverted Stone Tower (Cutscene) 0x5A Mountain Village (Spring) 0x5B Path to Goron Village (Winter) 0x5C Snowhead 0x5D 0x5E Path to Goron Village (Spring) 0x5F Great Bay Temple Boss Room 0x60 Secret Shrine 0x61 Stock Pot In 0x62 Great Bay Pirate Cutscene 0x63 Clock Tower Sewer 0x64 Woods of Mystery 0x65 Starting Area 0x66 Twinmold's Trial (Moon) 0x67 Moon 0x68 Bomb Shop 0x69 Giant's Room (Giant Cutscene Scene) 0x6A Gorman's Track 0x6B Goron Racetrack 0x6C East Clock Town 0x6D West Clock Town 0x6E North Clock Town 0x6F South Clock Town 0x70 Laundry Pool Button Text Action IDs There are 2 unused Actions, the japanese ones. With texture replacement you can use those two to add in additional text actions for use. 0x29 (41) Shoot 0x28 (40) Hook (Japanese) 0x27 (39) Pound 0x26 (38) Punch 0x25 (37) Swim 0x24 (36) Surface 0x23 (35) Curl 0x22 (34) 8 0x21 (33) 7 0x20 (32) 6 0x1F (31) 5 0x1E (30) 4 0x1D (29) 3 0x1C (28) 2 0x1B (27) 1 0x1A (26) March 0x19 (25) Dance 0x18 (24) Explode 0x17 (23) Snap 0x16 (22) Warp 0x15 (21) Info 0x14 (20) Sow (Japanese) 0x13 (19) Put Away 0x12 (18) Stop 0x11 (17) Grab 0x10 (16) Next 0x0F (15) Speak 0x0E (14) Quit 0x0D (13) Down 0x0C (12) Drop 0x0B (11) Climb 0x0A (10) Blank 0x09 (09) Throw 0x08 (08) Faster 0x07 (07) Dive 0x06 (06) Decide 0x05 (05) Jump 0x04 (04) Open 0x03 (03) Return 0x02 (02) Enter 0x01 (01) Check 0x00 (00) Attack Mask IDs 0x00 No Mask 0x01 Mask of Truth 0x02 Kafei's Mask 0x03 All-Night Mask 0x04 Bunny Hood 0x05 Keaton Mask 0x06 Garo's Mask 0x07 Romani's Mask 0x08 Circus Leader's Mask 0x09 Postman's Hat 0x0A Couple's Mask 0x0B Great Fairy's Mask 0x0C Gibdo Mask 0x0D Don Gero's Mask 0x0E Kamaro's Mask 0x0F Captain's Hat 0x10 Stone Mask 0x11 Bremen Mask 0x12 Blast Mask 0x13 Mask of Scents 0x14 Giant's Mask 0x15 Fierce Deity's Mask 0x16 Goron Mask 0x17 Zora Mask 0x18 Deku Mask Button IDs 0x00 B 0x01 C-Left 0x02 C-Down 0x03 C-Right Form IDs 0x00 Fierce Deity Link 0x01 Goron Link 0x02 Zora Link 0x03 Deku Link 0x04 Link