Offset |
Length |
Usage |
Info |
0000-0003
|
0004
|
Entrance Index
|
Stores the Entrance Link starts/respawns at.
|
0004-0007
|
0004
|
Age
|
|
0008-000B
|
0004
|
Cutscene Offset
|
|
000C-000D
|
0002
|
Time of Day
|
|
000E
|
0001
|
Master Quest Flag?
|
Could be a coincidence, but after a brief look at various saves, all Master Quest files had the value 0x1 on this byte, while all Regular files had the value 0x0.
|
000E-001B
|
000E
|
?
|
|
001C-002B
|
0010
|
File Name
|
Unicode
|
002C
|
0001
|
File Name Length
|
|
002D
|
0001
|
Targeting Mode
|
|
002E-002F
|
0002
|
?
|
|
0030-0035
|
0006
|
Unknown
|
Contains the string "ZELDAZ". If different, the save will be considered corrupt even if the checksum is valid.
|
0036-0037
|
0002
|
Save Counter
|
Does not seem to be used ingame.
|
0038-003F
|
0008
|
Unknown
|
Each of these bytes seem to always have the value DF
|
0040-0041
|
0002
|
?
|
|
0042-0043
|
0002
|
Heart Containers
|
0x10 for each heart
|
0044-0045
|
0002
|
Health
|
0x10 for each heart
|
0046
|
0001
|
Magic Meter Size
|
|
0047
|
0001
|
Magic
|
|
0048-0049
|
0002
|
Rupees
|
|
004A-0053
|
000A
|
?
|
|
0054-005F
|
000C
|
Equipment Data (Child)
|
Stores what you've equipped as a child. The Child record is updated to the Current record when you turn into an adult.
|
0054
|
0001
|
B Button
|
|
0055
|
0001
|
Y Button
|
|
0056
|
0001
|
X Button
|
|
0057
|
0001
|
I Button
|
|
0058
|
0001
|
II Button
|
|
0059
|
0001
|
Y Button Slot
|
|
005A
|
0001
|
X Button Slot
|
|
005B
|
0001
|
I Button Slot
|
|
005C
|
0001
|
II Button Slot
|
|
005D
|
0001
|
Unused
|
|
005E
|
0001
|
Sword & Shield
|
|
005F
|
0001
|
Tunic & Boots
|
|
0060-006B
|
000C
|
Equipment Data (Adult)
|
Stores what you've equipped as an adult. The Adult record is updated to the Current record when you turn into a child.
|
0060
|
0001
|
B Button
|
|
0061
|
0001
|
Y Button
|
|
0062
|
0001
|
X Button
|
|
0063
|
0001
|
I Button
|
|
0064
|
0001
|
II Button
|
|
0065
|
0001
|
Y Button Slot
|
|
0066
|
0001
|
X Button Slot
|
|
0067
|
0001
|
I Button Slot
|
|
0068
|
0001
|
II Button Slot
|
|
0069
|
0001
|
Unused
|
|
006A
|
0001
|
Sword & Shield
|
|
006B
|
0001
|
Tunic & Boots
|
|
006C-007D
|
0012
|
?
|
|
007E-007F
|
0002
|
Scene Index
|
Determines which scene Link starts/respawns at when you're in a dungeon.
|
0080-008B
|
000C
|
Equipment Data (Current)
|
Stores what you currently have equipped.
|
0080
|
0001
|
B Button
|
|
0081
|
0001
|
Y Button
|
|
0082
|
0001
|
X Button
|
|
0083
|
0001
|
I Button
|
|
0084
|
0001
|
II Button
|
|
0085
|
0001
|
Y Button Slot
|
|
0086
|
0001
|
X Button Slot
|
|
0087
|
0001
|
I Button Slot
|
|
0088
|
0001
|
II Button Slot
|
|
0089
|
0001
|
Unused
|
|
008A
|
0001
|
Sword & Shield
|
|
008B
|
0001
|
Tunic & Boots
|
|
008C-00A5
|
001A
|
Item Slot Item
|
Stores which items you have on each Item Slot.
|
008C
|
0001
|
Deku Stick
|
|
008D
|
0001
|
Deku Nut
|
|
008E
|
0001
|
Bombs
|
|
008F
|
0001
|
Fairy Bow
|
When changing Arrow in the sub-menu, this value is changed.
|
0090
|
0001
|
Fire Arrow
|
This byte is what decides whether or not you have the Fire Arrow.
|
0091
|
0001
|
Din's Fire
|
|
0092
|
0001
|
Fairy Slingshot
|
|
0093
|
0001
|
Ocarina
|
This byte is what decides which Ocarina you have.
|
0094
|
0001
|
Bombchus
|
|
0095
|
0001
|
Hook/longshot
|
|
0096
|
0001
|
Ice Arrow
|
This byte is what decides whether or not you have the Ice Arrow.
|
0097
|
0001
|
Farore's Wind
|
|
0098
|
0001
|
Boomerang
|
|
0099
|
0001
|
Lens of Truth
|
|
009A
|
0001
|
Magic Beans
|
|
009B
|
0001
|
Megaton Hammer
|
|
009C
|
0001
|
Light Arrow
|
This byte is what decides whether or not you have the Light Arrow.
|
009D
|
0001
|
Nayru's Love
|
|
009E
|
0001
|
Bottle #1
|
|
009F
|
0001
|
Bottle #2
|
|
00A0
|
0001
|
Bottle #3
|
|
00A1
|
0001
|
Bottle #4
|
|
00A2
|
0001
|
Adult Trade Item
|
|
00A3
|
0001
|
Child Trade Item
|
|
00A4
|
0001
|
Iron Boots
|
If you have the boots in the Tunic&Boots byte you can't write another item onto this slot without having it revert back whenever you open the Item Menu, load a scene, or watch a cutscene.
|
00A5
|
0001
|
Hover Boots
|
If you have the boots in the Tunic&Boots byte you can't write another item onto this slot without having it revert back whenever you open the Item Menu, load a scene, or watch a cutscene.
|
00A6-00B4
|
000F
|
Item Slot Amount
|
Stores how many you have of each item.
|
00A6
|
0001
|
Deku Stick
|
|
00A7
|
0001
|
Deku Nut
|
|
00A8
|
0001
|
Bomb
|
|
00A9
|
0001
|
Arrow
|
|
00AA
|
0001
|
Fire Arrow
|
Unused.
|
00AB
|
0001
|
Din's Fire
|
Unused.
|
00AC
|
0001
|
Fairy Slingshot
|
|
00AD
|
0001
|
Ocarina
|
Unused.
|
00AE
|
0001
|
Bombchu
|
|
00AF
|
0001
|
Hook/longshot
|
Unused.
|
00B0
|
0001
|
Ice Arrow
|
Unused.
|
00B1
|
0001
|
Farore's Wind
|
Unused.
|
00B2
|
0001
|
Boomerang
|
Unused.
|
00B3
|
0001
|
Lens of Truth
|
Unused.
|
00B4
|
0001
|
Magic Bean
|
|
00B5
|
0001
|
Magic Beans Available
|
The amount of Magic Beans still available for purchase.
|
00B6-00BA
|
0005
|
Equipment Data
|
|
00B6
|
0001
|
Sword & Shield
|
|
00B7
|
0001
|
Tunic & Boots
|
As long as you have the Iron/Hover Boots in this byte, the game will prevent you from overwriting the Iron/Hover Boots slots and revert the item back again.
|
00B8
|
0001
|
Quiver, Bomb Bag & Strength Upgrade
|
|
00B9
|
0001
|
Dive Meter, Wallet & Bullet Bag
|
|
00BA
|
0001
|
Deku Stick & Nut Capacity
|
|
00BB
|
0001
|
Unused
|
|
00BC-00BF
|
0004
|
Quest Status Data
|
|
00BC
|
0001
|
Medallions, Minuet & Bolero
|
|
00BD
|
0001
|
Songs
|
|
00BE
|
0001
|
SoT, SoS, Spiritual Stones & Gear
|
|
00BF
|
0001
|
Heart Pieces
|
|
00C0-00D3
|
0014
|
Dungeon Items
|
|
00C0
|
0001
|
Deku Tree
|
|
00C1
|
0001
|
Dodongo's Cavern
|
|
00C2
|
0001
|
Jabu-Jabu's Belly
|
|
00C3
|
0001
|
Forest Temple
|
|
00C4
|
0001
|
Fire Temple
|
|
00C5
|
0001
|
Water Temple
|
|
00C6
|
0001
|
Spirit Temple
|
|
00C7
|
0001
|
Shadow Temple
|
|
00C8
|
0001
|
Bottom of the Well
|
|
00C9
|
0001
|
Ice Cavern
|
|
00CA
|
0001
|
Ganon's Castle (Second Part)
|
|
00CB
|
0001
|
Gerudo Training Ground
|
Unused.
|
00CC
|
0001
|
Gerudo Fortress
|
Unused.
|
00CD
|
0001
|
Ganon's Castle (First Part)
|
Unused.
|
00CE
|
0001
|
Ganon's Castle (Floor beneath boss chamber)
|
Unused.
|
00CF
|
0001
|
Ganon's Castle (Crumbling)
|
Unused.
|
00D0
|
0001
|
Treasure Chest Shop
|
Unused.
|
00D1
|
0001
|
Deku Tree Boss Room
|
Unused.
|
00D2
|
0001
|
Dodongo's Cavern Boss Room
|
Unused.
|
00D3
|
0001
|
Jabu-Jabu's Belly Boss Room
|
Unused.
|
00D4-00E7
|
0014
|
Small Key Amount
|
0xFF Don't display keys
|
00D4
|
0001
|
Deku Tree
|
Unused.
|
00D5
|
0001
|
Dodongo's Cavern
|
Unused.
|
00D6
|
0001
|
Jabu-Jabu's Belly
|
Unused.
|
00D7
|
0001
|
Forest Temple
|
|
00D8
|
0001
|
Fire Temple
|
|
00D9
|
0001
|
Water Temple
|
|
00DA
|
0001
|
Spirit Temple
|
|
00DB
|
0001
|
Shadow Temple
|
|
00DC
|
0001
|
Bottom of the Well
|
|
00DD
|
0001
|
Ice Cavern
|
Unused.
|
00DE
|
0001
|
Ganon's Castle (Second Part)
|
Unused.
|
00DF
|
0001
|
Gerudo Training Ground
|
|
00E0
|
0001
|
Gerudo Fortress
|
Keys only work on the appropriate cells.
|
00E1
|
0001
|
Ganon's Castle (First Part)
|
|
00E2
|
0001
|
Ganon's Castle (Floor beneath boss chamber)
|
Unused.
|
00E3
|
0001
|
Ganon's Castle (Crumbling)
|
Unused.
|
00E4
|
0001
|
Treasure Chest Shop
|
This byte is set to 0xFF whenever you enter the Treasure Chest Shop.
|
00E5
|
0001
|
Deku Tree Boss Room
|
Unused.
|
00E6
|
0001
|
Dodongo's Cavern Boss Room
|
Unused.
|
00E7
|
0001
|
Jabu-Jabu's Belly Boss Room
|
|
00E8
|
0001
|
Golden Skull Tokens
|
Byte 0x00BE must have bit 0x80 set in order for the Golden Skull Token amount to be displayed on the gear screen.
|
00E9-00EB
|
0003
|
?
|
|
00EC-0BF7
|
0B0C
|
Scene Data Records
|
There's one record for every scene. Each record has a length of 0x1C bytes.
|
0BF8-0E7B
|
0284
|
?
|
|
0E7C-0E9B
|
0020
|
Farore's Wind Data
|
Stores all the data for the Farore's Wind warp point.
|
0E7C-0E8F
|
0014
|
Farore's Wind Coords & Rotation
|
|
0E90-0E93
|
0004
|
Entrance Index
|
|
0E94-0E97
|
0004
|
Map Index
|
|
0E98-0E9B
|
0004
|
Is Set
|
|
0E9C-0EB3
|
0018
|
?
|
|
0EB4-0EC9
|
0016
|
Skulltula Flags
|
Stores which skulltulas you've collected. One byte for each dungeon and section of the world map.
|
0EB4
|
0001
|
Deku Tree
|
|
0EB5
|
0001
|
Dodongo's Cavern
|
|
0EB6
|
0001
|
Jabu-Jabu's Belly
|
|
0EB7
|
0001
|
Forest Temple
|
|
0EB8
|
0001
|
Fire Temple
|
|
0EB9
|
0001
|
Water Temple
|
|
0EBA
|
0001
|
Spirit Temple
|
|
0EBB
|
0001
|
Shadow Temple
|
|
0EBC
|
0001
|
Bottom of the Well
|
|
0EBD
|
0001
|
Ice Cavern
|
|
0EBE
|
0001
|
Hyrule Field
|
|
0EBF
|
0001
|
Lon Lon Ranch
|
|
0EC0
|
0001
|
Kokiri Forest
|
|
0EC1
|
0001
|
Lost Woods
|
|
0EC2
|
0001
|
Market
|
|
0EC3
|
0001
|
Death Mountain
|
|
0EC4
|
0001
|
Kakariko Village
|
|
0EC5
|
0001
|
Zora's Domain
|
|
0EC6
|
0001
|
Lake Hylia
|
|
0EC7
|
0001
|
Gerudo Valley
|
|
0EC8
|
0001
|
Gerudo's Fortress
|
|
0EC9
|
0001
|
Haunted Wasteland
|
|
0ECA-0ECF
|
0006
|
?
|
|
0ED0-0ED3
|
0004
|
Horseback Archery Highscore
|
|
0ED4-0EDB
|
0008
|
?
|
|
0EDC-0EDF
|
0004
|
Horse Race Record Time
|
Stored in seconds.
|
0EE0-0EE3
|
0004
|
Marathon Record Time
|
Stored in seconds.
|
0EE4-0EEB
|
0008
|
?
|
|
0EEC-0???
|
????
|
Event Flags
|
|
0???-0F4F
|
????
|
?
|
|
0F50-0F53
|
0004
|
World Map Data
|
|
0F54-0F57
|
0004
|
?
|
|
0F58-12B7
|
0360
|
Scarecrow's Song
|
|
12B8-136F
|
00B8
|
?
|
|
1370-1389
|
001A
|
Item Slot Data Record
|
Stores which items you have on each Inventory Item Slot.
|
1370
|
0001
|
Deku Stick
|
|
1371
|
0001
|
Deku Nut
|
|
1372
|
0001
|
Bombs
|
|
1373
|
0001
|
Fairy Bow
|
When changing Arrow in the sub-menu, this value is changed.
|
1374
|
0001
|
Fire Arrow
|
Fire Arrow is not set as it isn't used as an inventory item.
|
1375
|
0001
|
Din's Fire
|
|
1376
|
0001
|
Fairy Slingshot
|
|
1377
|
0001
|
Ocarina
|
Ocarina is not set as it isn't used as an inventory item.
|
1378
|
0001
|
Bombchus
|
|
1379
|
0001
|
Hook/longshot
|
|
137A
|
0001
|
Ice Arrow
|
Ice Arrow is not set as it isn't used as an inventory item.
|
137B
|
0001
|
Farore's Wind
|
|
137C
|
0001
|
Boomerang
|
|
137D
|
0001
|
Lens of Truth
|
|
137E
|
0001
|
Magic Beans
|
|
137F
|
0001
|
Megaton Hammer
|
|
1380
|
0001
|
Light Arrow
|
Light Arrow is not set as it isn't used as an inventory item.
|
1381
|
0001
|
Nayru's Love
|
|
1382
|
0001
|
Bottle #1
|
|
1383
|
0001
|
Bottle #2
|
|
1384
|
0001
|
Bottle #3
|
|
1385
|
0001
|
Bottle #4
|
|
1386
|
0001
|
Adult Trade Item
|
|
1387
|
0001
|
Child Trade Item
|
|
1388
|
0001
|
Iron Boots
|
If you have the boots in the Tunic&Boots byte you can't write another item onto this slot without having it revert back whenever you open the Item Menu, load a scene, or watch a cutscene.
|
1389
|
0001
|
Hover Boots
|
If you have the boots in the Tunic&Boots byte you can't write another item onto this slot without having it revert back whenever you open the Item Menu, load a scene, or watch a cutscene.
|
138A-13A1
|
0018
|
Inventory Grid Data (Child)
|
Stores the placement of each Item Slot in the 6x4 Inventory Grid.
|
138A
|
0001
|
Slot (0,0)
|
|
138B
|
0001
|
Slot (1,0)
|
|
138C
|
0001
|
Slot (2,0)
|
|
138D
|
0001
|
Slot (3,0)
|
|
138E
|
0001
|
Slot (4,0)
|
|
138F
|
0001
|
Slot (5,0) / I Button
|
|
1390
|
0001
|
Slot (0,1)
|
|
1391
|
0001
|
Slot (1,1)
|
|
1392
|
0001
|
Slot (2,1)
|
|
1393
|
0001
|
Slot (3,1)
|
|
1394
|
0001
|
Slot (4,1)
|
|
1395
|
0001
|
Slot (5,1) / X Button
|
|
1396
|
0001
|
Slot (0,2)
|
|
1397
|
0001
|
Slot (1,2)
|
|
1398
|
0001
|
Slot (2,2)
|
|
1399
|
0001
|
Slot (3,2)
|
|
139A
|
0001
|
Slot (4,2)
|
|
139B
|
0001
|
Slot (5,2) / Y Button
|
|
139C
|
0001
|
Slot (0,3)
|
|
139D
|
0001
|
Slot (1,3)
|
|
139E
|
0001
|
Slot (2,3)
|
|
139F
|
0001
|
Slot (3,3)
|
|
13A0
|
0001
|
Slot (4,3)
|
|
13A1
|
0001
|
Slot (5,3) / II Button
|
|
13A2-13B9
|
0018
|
Inventory Grid Data (Adult)
|
Stores the placement of each Item Slot in the 6x4 Inventory Grid.
|
13A2
|
0001
|
Slot (0,0)
|
|
13A3
|
0001
|
Slot (1,0)
|
|
13A4
|
0001
|
Slot (2,0)
|
|
13A5
|
0001
|
Slot (3,0)
|
|
13A6
|
0001
|
Slot (4,0)
|
|
13A7
|
0001
|
Slot (5,0) / I Button
|
|
13A8
|
0001
|
Slot (0,1)
|
|
13A9
|
0001
|
Slot (1,1)
|
|
13AA
|
0001
|
Slot (2,1)
|
|
13AB
|
0001
|
Slot (3,1)
|
|
13AC
|
0001
|
Slot (4,1)
|
|
13AD
|
0001
|
Slot (5,1) / X Button
|
|
13AE
|
0001
|
Slot (0,2)
|
|
13AF
|
0001
|
Slot (1,2)
|
|
13B0
|
0001
|
Slot (2,2)
|
|
13B1
|
0001
|
Slot (3,2)
|
|
13B2
|
0001
|
Slot (4,2)
|
|
13B3
|
0001
|
Slot (5,2) / Y Button
|
|
13B4
|
0001
|
Slot (0,3)
|
|
13B5
|
0001
|
Slot (1,3)
|
|
13B6
|
0001
|
Slot (2,3)
|
|
13B7
|
0001
|
Slot (3,3)
|
|
13B8
|
0001
|
Slot (4,3)
|
|
13B9
|
0001
|
Slot (5,3) / II Button
|
|
13BA-13BB
|
0002
|
?
|
|
13BC-13CF
|
0014
|
Save Timestamp
|
Used for the timestamp in the File Selection Menu. The file with the most recent timestamp will be selected by default in the file selection. If you save two files the same minute, it'll pick the first one.
|
13BC-13BF
|
0004
|
Year
|
|
13C0-13C3
|
0004
|
Month
|
|
13C4-13C7
|
0004
|
Day
|
|
13C8-13CB
|
0004
|
Hour
|
|
13CC-13CF
|
0004
|
Minute
|
|
13D0-13D3
|
0004
|
?
|
|
13D4
|
0001
|
? & Sheikah Interaction Flag
|
|
13D5-144F
|
007B
|
|
|
1450-1473
|
0024
|
Boss Battle Victories
|
|
1450-1453
|
0004
|
Gohma
|
|
1454-1457
|
0004
|
King Dodongo
|
|
1458-145B
|
0004
|
Barinade
|
|
145C-145F
|
0004
|
Phantom Ganon
|
|
1460-1463
|
0004
|
Volvagia
|
|
1464-1467
|
0004
|
Morpha
|
|
1468-146B
|
0004
|
Bongo Bongo
|
|
146C-146F
|
0004
|
Twinrova
|
|
1470-1473
|
0004
|
Gauntlet
|
|
1474-1497
|
0024
|
Boss Battle Record Time
|
The record time is stored in the total amount of seconds multiplied by 30. (It is timed in frames)
|
1474-1477
|
0004
|
Gohma
|
|
1478-147B
|
0004
|
King Dodongo
|
|
147C-147F
|
0004
|
Barinade
|
|
1480-1483
|
0004
|
Phantom Ganon
|
|
1484-1487
|
0004
|
Volvagia
|
|
1488-148B
|
0004
|
Morpha
|
|
148C-148F
|
0004
|
Bongo Bongo
|
|
1490-1493
|
0004
|
Twinrova
|
|
1494-1497
|
0004
|
Gauntlet
|
|
1498-14D7
|
0040
|
Sheikah Stone Guide Flags
|
ndst
|
1498
|
0001
|
Hyrule & Deku Tree
|
|
1499
|
0001
|
Deku Tree
|
|
149A
|
0001
|
Deku Tree & Hyrule
|
|
149B
|
0001
|
Dodongo's Cavern
|
|
149C
|
0001
|
Hyrule & Dodongo's Cavern
|
|
149D
|
0001
|
Dodongo's Cavern & Hyrule
|
|
149E
|
0001
|
Hyrule & Jabu-Jabu's Belly
|
|
149F
|
0001
|
Jabu-Jabu's Belly
|
|
14A0
|
0001
|
Jabu-Jabu's Belly & Hyrule
|
|
14A1
|
0001
|
Hyrule & Forest Temple
|
|
14A2
|
0001
|
Forest Temple
|
|
14A3
|
0001
|
Forest Temple
|
|
14A4
|
0001
|
Forest Temple, Hyrule & Fire Temple
|
|
14A5
|
0001
|
Fire Temple
|
|
14A6
|
0001
|
Fire Temple
|
|
14A7
|
0001
|
Fire Temple
|
|
14A8
|
0001
|
Fire Temple
|
|
14A9
|
0001
|
Hyrule & Ice Cavern
|
|
14AA
|
0001
|
Ice Cavern & Hyrule
|
|
14AB
|
0001
|
Water Temple
|
|
14AC
|
0001
|
Water Temple
|
|
14AD
|
0001
|
Water Temple
|
|
14AE
|
0001
|
Water Temple
|
|
14AF
|
0001
|
Water Temple & Hyrule
|
|
14B0
|
0001
|
Hyrule & Shadow Temple
|
|
14B1
|
0001
|
Hyrule & Shadow Temple
|
|
14B2
|
0001
|
Shadow Temple
|
|
14B3
|
0001
|
Shadow Temple
|
|
14B4
|
0001
|
Shadow Temple
|
|
14B5
|
0001
|
Shadow Temple & Hyrule
|
|
14B6
|
0001
|
Hyrule & Spirit Temple
|
|
14B7
|
0001
|
Spirit Temple
|
|
14B8
|
0001
|
Spirit Temple
|
|
14B9
|
0001
|
Spirit Temple
|
|
14BA
|
0001
|
Spirit Temple
|
|
14BB
|
0001
|
Spirit Temple
|
|
14BC
|
0001
|
Spirit Temple
|
|
14BD
|
0001
|
Spirit Temple
|
|
14BE
|
0001
|
Unused
|
|
14BF
|
0001
|
Ganon's Castle
|
|
14C0
|
0001
|
Fire Temple
|
|
14C1
|
0001
|
Bonus
|
|
14C2
|
0001
|
Bonus
|
|
14C3
|
0001
|
Bonus
|
|
14C4
|
0001
|
Unused
|
|
14C5
|
0001
|
Fire Temple
|
|
14C6-14D7
|
0012
|
Unused
|
|
14D8-14DB
|
0004
|
?
|
|